ARTHUR J. OLESON
ARCHITECTURE
Hand Renderings
I find that I am most relaxed when drawing and rendering sketches. I love to push color and shadow to make images pop in a visually pleasing way. Fast sketches get my ideas out of my head and onto paper, where pen, ink, markers and pencils begin to tell the story and give character to my work. My range of work consistently moves from 20 second sketches and ideas, to hard line drafted and grey tone drawings. I provide a wide set of hand drawing skills and a keen eye for hand rendering, as well as a wide variety of mixed media. I will often sketch ideas, then move to the computer to grasp a better understanding of the form of the work. I use programs, such as SketchUp, to create 3D models which may then be used as under lays for renderings. I also tend to build physical models to help compliment my ideas, as well as provide backdrops for mixed media renderings. My ability to work with many different art types to express ideas is what sets me above my peers.

Montpelier Performing Arts Center (MPAC) 2013
MPAC was a project designed to house Montpelier, Vermont's performance arts. The site is located in a known flood zone, which was part of the design exercise. The design elevates an art gallery, artist residence, as well as other supporting spaces on concrete planes, allowing for the river to flow underneath the building in the case of a flood.







Flood Strategy
Physical Model

Quick Interior Rendering

Artist Residence Elevation 2013
This project was part of a design for an artist residence nestled in the woods of a national forest in Burlington, Vermont. The design allowed for seclusion from the fast paced city, encouraging the residents to connect with nature. My design pushed this theory through the use of natural building materials, as well as carefully thought out space, planning and connection with the outside, while truly being inside.
Solar House Vignette 2011
Below is a rendering of a 2 week design charette for a solar house project. This project was a group effort in design and layout, followed by presentation drawings and model. I worked to portray our design through a quick sketch vignette.

With the help of a fellow friend and classmate, Lealoni Corina and I tranformed a plain, bland lecture room into a full size camera. The room was first completely blacked out of as much outside light as possible. We then made a series of small aperatures, made out of drilled aluminum sheets, until we were able to get the perfect diameter pin hole. The room became an experiential phenomena once the viewers eyes adjusted to the dark, and the light from outside began to bleed onto the walls opposite the apperature reflecting the outside image seen below.
Camera Obscura





Figure Drawing
Figure drawing provides an oppertunity for an artist to capture the essence of movement through the human body. Below is a series of figure drawings of live models. The sketches range from 30 second gesture drawings, a process in which the artist grasps the basic form and energy of the model, to 20 minute drawings. The longer drawings allow for more intricate detail which helps provide a more full figure.
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